using UnityEngine;
using QFramework;

namespace ProjectindieFarm
{
	public enum PlantStates
	{
		Seed,
		Small,
		Ripe,
		Old
	}
	public partial class PlantController : ViewController,ISingleton
	{

		public static PlantController Instance => MonoSingletonProperty<PlantController>.Instance;
        public EasyGrid<Plant> Plants = new EasyGrid<Plant>(10,10);
		public void OnSingletonInit()
        {
        }

        void Start()
		{
			// Code Here
		}
	}
}
